Showing posts with label Castle. Show all posts
Showing posts with label Castle. Show all posts

Friday, July 9, 2010

Castle Hall Texturing Progress

Hey there,
I've started working on the castle hall texturing. At first I thought it would be easy(yeah right) and then I found out that it wasn't as simple as I thought. I thought that there were 2 smaller tables that were the same, and that 2 bigger tables were the same(which I found out is true). But then I also thought that there were some shorter benches that were the same and that some larger benches were the same so.... I worked on them and came up with some textures. I made one for the larger benches and one for the smaller tables. I brought those into Blender and got the material and the texture with the normal map all in and rendered. This is what I came up with:

(You will notice the table on the left looks fine, and that's because its the one I originally unwrapped and textured)

So this is what I came up with and I called Ian up and figured out that the small tables are the same along with the bigger ones. But there are like 3 different benches, so I'll just have to make a separate texture map for the different benches. So it will be a little more work but not much. I hope to post a progress render tomorrow sometime to show you how progress is going. Till then.....

Wednesday, June 23, 2010

Object Modeling for Castle Marketplace

Here's a list of things for the castle marketplace:

  1. Cheese stand
    1. Cheeses
    2. Churn
    3. Buckets
  2. Meat/fish stand
    1. Preserved and fresh meat
    2. Fish
    3. Barrels
  3. Blacksmith
    1. Anvil
    2. Forge
    3. Weapons
    4. Armor, chainmail
    5. Tools
    6. Nails
    7. Bucket of water
    8. Etc.
  4. Cooper stand/stall
    1. Barrels
    2. Wagon wheels
  5. Cloth stand
    1. Rugs, etc.
  6. Pottery stand
    1. Bowls
    2. Pots, jars, etc.
    3. Potter's wheel
    4. Bucket of water
  7. Basket maker
    1. Baskets
    2. Brooms?
  8. Leatherworker/cobbler
    1. Tools
    2. Stand thingy for making shoes
    3. Leather pouches
    4. Shoes, boots, etc.
  9. Produce stand(s)
    1. Various produce
  10. Grain stand
    1. Sacks
    2. Crates, etc.
  11. Carpenter
    1. Any wood products you can think of
    2. Chisels
    3. Mallets
  12. Taxidermy (stand already complete - the one with the skull....)
    1. Animal skins
    2. Skulls?
  13. Specialty weapon seller
    1. Jeweled swords, daggers, etc.
    2. Shields
  14. Bowmaker
    1. Longbows
    2. Crossbows
    3. Quivers
    4. Arrows
  15. Miscellaneous
    1. Wheelbarrow(s)
    2. Money bags
    3. Loose coins
    4. Balances for money, etc.
    5. Fishing equipment, nets, etc.
Add to the list if anyone thinks of anything else. Once you have completed a model, write a post with an appropriate title, and post your name next to a render of your object. When you begin working on something from this list, highlight your work as following: Peter - bold, Me - italicize, and if Ian does anything, he can underline. This should prevent two people from attempting to model 2 of the same stand, as only one of each stand is needed. For the objects in the stands, we can use various versions, for example two people can make their own version of a crossbow. (NOTE: Please texture your objects.)