Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, December 8, 2010

update


Well I've been doing a lot of changes in Farnoth with some topology fix' and a total re-texturing progress (which is really easy now cause I actually know how to accomplish things). So I did that all yesterday and was fairly sure that it would all turn out...so here's the first render I got. Over-all he looks TONS better, and BTW a bump map seems to work 100% better than a normal map for some reason. obveiously his belt needs help and so do his boots. I'm not sure what that is on his knees though...I'll have to figure that out to0. Till next time....

Tuesday, June 8, 2010

Farnoth: Progress Update


I finally finished up the seems for the UV map today after a long time of problems, bugs with my computer and just time constraints. I would say he is about 65% done as I have moved on to texturing this evening. Here is a quick render of his model as it is now(he looks a lot better with hair and textures believe me!). Till next time...