Wednesday, June 30, 2010



Here is a render of the castle hall, with the lighting almost finished.
render time: approx. 2 hours

Top image render time: 4.5 hours.

Here's a render of Andrek, after some bug fixes with textures and rigging.

Wednesday, June 23, 2010

Object Modeling for Castle Marketplace

Here's a list of things for the castle marketplace:

  1. Cheese stand
    1. Cheeses
    2. Churn
    3. Buckets
  2. Meat/fish stand
    1. Preserved and fresh meat
    2. Fish
    3. Barrels
  3. Blacksmith
    1. Anvil
    2. Forge
    3. Weapons
    4. Armor, chainmail
    5. Tools
    6. Nails
    7. Bucket of water
    8. Etc.
  4. Cooper stand/stall
    1. Barrels
    2. Wagon wheels
  5. Cloth stand
    1. Rugs, etc.
  6. Pottery stand
    1. Bowls
    2. Pots, jars, etc.
    3. Potter's wheel
    4. Bucket of water
  7. Basket maker
    1. Baskets
    2. Brooms?
  8. Leatherworker/cobbler
    1. Tools
    2. Stand thingy for making shoes
    3. Leather pouches
    4. Shoes, boots, etc.
  9. Produce stand(s)
    1. Various produce
  10. Grain stand
    1. Sacks
    2. Crates, etc.
  11. Carpenter
    1. Any wood products you can think of
    2. Chisels
    3. Mallets
  12. Taxidermy (stand already complete - the one with the skull....)
    1. Animal skins
    2. Skulls?
  13. Specialty weapon seller
    1. Jeweled swords, daggers, etc.
    2. Shields
  14. Bowmaker
    1. Longbows
    2. Crossbows
    3. Quivers
    4. Arrows
  15. Miscellaneous
    1. Wheelbarrow(s)
    2. Money bags
    3. Loose coins
    4. Balances for money, etc.
    5. Fishing equipment, nets, etc.
Add to the list if anyone thinks of anything else. Once you have completed a model, write a post with an appropriate title, and post your name next to a render of your object. When you begin working on something from this list, highlight your work as following: Peter - bold, Me - italicize, and if Ian does anything, he can underline. This should prevent two people from attempting to model 2 of the same stand, as only one of each stand is needed. For the objects in the stands, we can use various versions, for example two people can make their own version of a crossbow. (NOTE: Please texture your objects.)

Thursday, June 17, 2010

Script

Script is finished.  Hooray!!

Tuesday, June 15, 2010

whats happening

I will have some more pics and an update on Farnoth hopefully by tomorrow. I'm currently working on getting Ssbump to work for me so I can render normal maps for Farnoth's texture.
Till then..

Tuesday, June 8, 2010

Farnoth: Progress Update


I finally finished up the seems for the UV map today after a long time of problems, bugs with my computer and just time constraints. I would say he is about 65% done as I have moved on to texturing this evening. Here is a quick render of his model as it is now(he looks a lot better with hair and textures believe me!). Till next time...

Friday, June 4, 2010

Lighting Tests

Ok, apparently I'll be doing main scene lighting for the movie, so here are a few tests with the castle great hall.
First test - ambient color a little off :S

The opposite side with a change of sky color

More of a late morning lighting

My guess is as texturing is completed that this will improve.

Thursday, June 3, 2010

Characters and Progress

  1. Andrek Boneth: 98% completed. A little work with shape keys and drivers needed.
  2. Ariella: 90% completed. Additional texture and shape key work needed. Also needs cloth physics improvements.
  3. Sir Farnoth: 75% completed. Rigging and shape keys needed.
  4. Sir Landers: 0% completed. Character design in progress.
  5. Keylore: 0% completed. Character design in progress.
  6. King Mengrant: 0% completed.
  7. Old sage: 0% completed. Character design in progress.
  8. Zalen: 0% completed.
  9. Mecenary 1: 0% completed. Character design in progress.
  10. Mecenary 2: 0% completed. Character design in progress.
  11. Guard 1: 0% completed. Character design in progress.
  12. Guard 2: 0% completed. Character design in progress.
  13. Guard 3: 0% completed. Character design in progress.
  14. Guard 4: 0% completed. Character design in progress.
  15. Guard 5: 0% completed. Character design in progress.
  16. Dragon: 30% completed. Texturing, rigging, and shape keys needed.

Environments and Progress

  1. Temple (interior): 0% completed.
  2. Temple (exterior): 80% completed. Revamp of old model needed.
  3. Castle (exterior): 10% completed.
  4. Castle great hall (interior): 65% completed.
  5. Castle balcony (exterior): 0% completed.
  6. Zalen's tower (exterior): 10% completed.
  7. Zalen's tower (interior): 0% completed.
  8. Plains and hills (exterior): 0% completed.
  9. Forest river (exterior): 5% completed.
  10. Forest edge (exterior): 0% completed.
  11. Clouds (exterior): 0% completed.

Wednesday, June 2, 2010

List of Characters w/ Initial Voice Actors

Andrek Boneth: ????
Sir Farnoth: Cody M.
Sir Landers: Josh M.
King Mengrant:Joe S.
Keylore:Evan G.
Ariella: ????
Zalen: Sam S.
Old sage: ????
Guard 1: David H.
Guard 4: Logan T.??
Guard 5: Peter H.
Extras: Open to almost anyone (comment if interested)

Additional comments welcome.

General Info

Uh, this is a new idea to use this blog as a general place to post updates, ideas, and other things related to the Warrior of Righteousness Blender movie project.