Wednesday, June 30, 2010
Wednesday, June 23, 2010
Object Modeling for Castle Marketplace
Here's a list of things for the castle marketplace:
- Cheese stand
- Cheeses
- Churn
- Buckets
- Meat/fish stand
- Preserved and fresh meat
- Fish
- Barrels
- Blacksmith
- Anvil
- Forge
- Weapons
- Armor, chainmail
- Tools
- Nails
- Bucket of water
- Etc.
- Cooper stand/stall
- Barrels
- Wagon wheels
- Cloth stand
- Rugs, etc.
- Pottery stand
- Bowls
- Pots, jars, etc.
- Potter's wheel
- Bucket of water
- Basket maker
- Baskets
- Brooms?
- Leatherworker/cobbler
- Tools
- Stand thingy for making shoes
- Leather pouches
- Shoes, boots, etc.
- Produce stand(s)
- Various produce
- Grain stand
- Sacks
- Crates, etc.
- Carpenter
- Any wood products you can think of
- Chisels
- Mallets
- Taxidermy (stand already complete - the one with the skull....)
- Animal skins
- Skulls?
- Specialty weapon seller
- Jeweled swords, daggers, etc.
- Shields
- Bowmaker
- Longbows
- Crossbows
- Quivers
- Arrows
- Miscellaneous
- Wheelbarrow(s)
- Money bags
- Loose coins
- Balances for money, etc.
- Fishing equipment, nets, etc.
Thursday, June 17, 2010
Tuesday, June 15, 2010
whats happening
I will have some more pics and an update on Farnoth hopefully by tomorrow. I'm currently working on getting Ssbump to work for me so I can render normal maps for Farnoth's texture.
Till then..
Till then..
Tuesday, June 8, 2010
Farnoth: Progress Update
I finally finished up the seems for the UV map today after a long time of problems, bugs with my computer and just time constraints. I would say he is about 65% done as I have moved on to texturing this evening. Here is a quick render of his model as it is now(he looks a lot better with hair and textures believe me!). Till next time...
Friday, June 4, 2010
Lighting Tests
Ok, apparently I'll be doing main scene lighting for the movie, so here are a few tests with the castle great hall.
First test - ambient color a little off :S
The opposite side with a change of sky color
More of a late morning lighting
My guess is as texturing is completed that this will improve.
Thursday, June 3, 2010
Characters and Progress
- Andrek Boneth: 98% completed. A little work with shape keys and drivers needed.
- Ariella: 90% completed. Additional texture and shape key work needed. Also needs cloth physics improvements.
- Sir Farnoth: 75% completed. Rigging and shape keys needed.
- Sir Landers: 0% completed. Character design in progress.
- Keylore: 0% completed. Character design in progress.
- King Mengrant: 0% completed.
- Old sage: 0% completed. Character design in progress.
- Zalen: 0% completed.
- Mecenary 1: 0% completed. Character design in progress.
- Mecenary 2: 0% completed. Character design in progress.
- Guard 1: 0% completed. Character design in progress.
- Guard 2: 0% completed. Character design in progress.
- Guard 3: 0% completed. Character design in progress.
- Guard 4: 0% completed. Character design in progress.
- Guard 5: 0% completed. Character design in progress.
- Dragon: 30% completed. Texturing, rigging, and shape keys needed.
Environments and Progress
- Temple (interior): 0% completed.
- Temple (exterior): 80% completed. Revamp of old model needed.
- Castle (exterior): 10% completed.
- Castle great hall (interior): 65% completed.
- Castle balcony (exterior): 0% completed.
- Zalen's tower (exterior): 10% completed.
- Zalen's tower (interior): 0% completed.
- Plains and hills (exterior): 0% completed.
- Forest river (exterior): 5% completed.
- Forest edge (exterior): 0% completed.
- Clouds (exterior): 0% completed.
Wednesday, June 2, 2010
List of Characters w/ Initial Voice Actors
Andrek Boneth: ????
Sir Farnoth: Cody M.
Sir Landers: Josh M.
King Mengrant:Joe S.
Keylore:Evan G.
Ariella: ????
Zalen: Sam S.
Old sage: ????
Guard 1: David H.
Guard 4: Logan T.??
Guard 5: Peter H.
Extras: Open to almost anyone (comment if interested)
Additional comments welcome.
Sir Farnoth: Cody M.
Sir Landers: Josh M.
King Mengrant:Joe S.
Keylore:Evan G.
Ariella: ????
Zalen: Sam S.
Old sage: ????
Guard 1: David H.
Guard 4: Logan T.??
Guard 5: Peter H.
Extras: Open to almost anyone (comment if interested)
Additional comments welcome.
General Info
Uh, this is a new idea to use this blog as a general place to post updates, ideas, and other things related to the Warrior of Righteousness Blender movie project.
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