Tuesday, December 28, 2010
Farnoth Texture progress (DONE)
Well Farnoth is finally textured and I'm almost done with his rigging. The only changes that will happen in the texture is I still have a tattoo to add to his right forearm, and the metal/steel texture still needs work.
Just a quick screenshot as of tonight of Farnoth's rig. I'll get his facial rig done tomorrow.
Till next time....
Wednesday, December 15, 2010
Wednesday, December 8, 2010
update
Well I've been doing a lot of changes in Farnoth with some topology fix' and a total re-texturing progress (which is really easy now cause I actually know how to accomplish things). So I did that all yesterday and was fairly sure that it would all turn out...so here's the first render I got. Over-all he looks TONS better, and BTW a bump map seems to work 100% better than a normal map for some reason. obveiously his belt needs help and so do his boots. I'm not sure what that is on his knees though...I'll have to figure that out to0. Till next time....
Saturday, October 23, 2010
Caslte Hall proxy
Temple Interior
Tuesday, October 19, 2010
A bit of an update
Well we haven't posted for a few months so I thought I would and update everyone on the progress.
At the moment the castle hall is still in the midst of texturing. Ian is getting the floor texture put on and then I'll work on the walls and continue to work on all the rest of the un-textured stuff.
Story is just about finalized and were looking into buying a microphone to start recording(along with finalizing a cast).
Right now we are looking at getting most of the environments done and then moving on to getting the proxy versions of those built so we can start to work on the layout of the movie.
Ian is working on getting the rig that we'll use to work the way we want it and getting the hang of some animating while I am texturing and working on some animating and on the proxy model of the castle hall which is about 90% done.(I'll post some shots soon)
Josh Montgomery is finished with the drawings of the dragon and is working on a sculpture of the head to give to Ian to model off of.
Other than that we'll hopefully get some more concept art for characters from Josh and continue to model, texture and rig them.
Well there is a little bit of an update...can't really think of anything else that were doing right now...Till next time....
Monday, August 9, 2010
Friday, July 23, 2010
Castle Hall Progress Update: Lighting Issues
Again, same rendering as before with a few changes:
- Soft shadows enabled on the sun lamp
- Peter's textured tables and balcony
Tuesday, July 20, 2010
Castle Hall Progress Update
Well I continue to plod away at texturing the castle hall and have just finished(as of today) the balcony supports and the railing. I still have some work to do on more benches around the hall but then I think almost all the wood objects will just be about textured! Take a look at the images below:
This is a snapshot of the castle from today when I finished.
this is a render I did Saturday. There are some lighting issues we need to fix.
Render time 4 hrs. 32 min. on DELL 4200 w/ Pentium 4 Processor; 1GB of RAM.
Hopefully I'll get a better machine before we start really rendering :D
This is a snapshot of the castle from today when I finished.
this is a render I did Saturday. There are some lighting issues we need to fix.
Render time 4 hrs. 32 min. on DELL 4200 w/ Pentium 4 Processor; 1GB of RAM.
Hopefully I'll get a better machine before we start really rendering :D
Friday, July 16, 2010
Castle Hall Update
Hey there,
Well texturing on the tables and benches is done! YAY!!!! Now I have the rest of the objects that are wood in the hall to texture. I will post some current renders either tonight or tomorrow depending on when I can get some done. Hopefully be done with the wood things in the hall by the weekend!
Here is a test render I did on Wednesday. There are only 2 tables done in this render.
Well texturing on the tables and benches is done! YAY!!!! Now I have the rest of the objects that are wood in the hall to texture. I will post some current renders either tonight or tomorrow depending on when I can get some done. Hopefully be done with the wood things in the hall by the weekend!
Here is a test render I did on Wednesday. There are only 2 tables done in this render.
Friday, July 9, 2010
Castle Hall Texturing Progress
Hey there,
I've started working on the castle hall texturing. At first I thought it would be easy(yeah right) and then I found out that it wasn't as simple as I thought. I thought that there were 2 smaller tables that were the same, and that 2 bigger tables were the same(which I found out is true). But then I also thought that there were some shorter benches that were the same and that some larger benches were the same so.... I worked on them and came up with some textures. I made one for the larger benches and one for the smaller tables. I brought those into Blender and got the material and the texture with the normal map all in and rendered. This is what I came up with:
(You will notice the table on the left looks fine, and that's because its the one I originally unwrapped and textured)
So this is what I came up with and I called Ian up and figured out that the small tables are the same along with the bigger ones. But there are like 3 different benches, so I'll just have to make a separate texture map for the different benches. So it will be a little more work but not much. I hope to post a progress render tomorrow sometime to show you how progress is going. Till then.....
I've started working on the castle hall texturing. At first I thought it would be easy(yeah right) and then I found out that it wasn't as simple as I thought. I thought that there were 2 smaller tables that were the same, and that 2 bigger tables were the same(which I found out is true). But then I also thought that there were some shorter benches that were the same and that some larger benches were the same so.... I worked on them and came up with some textures. I made one for the larger benches and one for the smaller tables. I brought those into Blender and got the material and the texture with the normal map all in and rendered. This is what I came up with:
(You will notice the table on the left looks fine, and that's because its the one I originally unwrapped and textured)
So this is what I came up with and I called Ian up and figured out that the small tables are the same along with the bigger ones. But there are like 3 different benches, so I'll just have to make a separate texture map for the different benches. So it will be a little more work but not much. I hope to post a progress render tomorrow sometime to show you how progress is going. Till then.....
Wednesday, July 7, 2010
Monday, July 5, 2010
Thursday, July 1, 2010
Wednesday, June 30, 2010
Wednesday, June 23, 2010
Object Modeling for Castle Marketplace
Here's a list of things for the castle marketplace:
- Cheese stand
- Cheeses
- Churn
- Buckets
- Meat/fish stand
- Preserved and fresh meat
- Fish
- Barrels
- Blacksmith
- Anvil
- Forge
- Weapons
- Armor, chainmail
- Tools
- Nails
- Bucket of water
- Etc.
- Cooper stand/stall
- Barrels
- Wagon wheels
- Cloth stand
- Rugs, etc.
- Pottery stand
- Bowls
- Pots, jars, etc.
- Potter's wheel
- Bucket of water
- Basket maker
- Baskets
- Brooms?
- Leatherworker/cobbler
- Tools
- Stand thingy for making shoes
- Leather pouches
- Shoes, boots, etc.
- Produce stand(s)
- Various produce
- Grain stand
- Sacks
- Crates, etc.
- Carpenter
- Any wood products you can think of
- Chisels
- Mallets
- Taxidermy (stand already complete - the one with the skull....)
- Animal skins
- Skulls?
- Specialty weapon seller
- Jeweled swords, daggers, etc.
- Shields
- Bowmaker
- Longbows
- Crossbows
- Quivers
- Arrows
- Miscellaneous
- Wheelbarrow(s)
- Money bags
- Loose coins
- Balances for money, etc.
- Fishing equipment, nets, etc.
Thursday, June 17, 2010
Tuesday, June 15, 2010
whats happening
I will have some more pics and an update on Farnoth hopefully by tomorrow. I'm currently working on getting Ssbump to work for me so I can render normal maps for Farnoth's texture.
Till then..
Till then..
Tuesday, June 8, 2010
Farnoth: Progress Update
I finally finished up the seems for the UV map today after a long time of problems, bugs with my computer and just time constraints. I would say he is about 65% done as I have moved on to texturing this evening. Here is a quick render of his model as it is now(he looks a lot better with hair and textures believe me!). Till next time...
Friday, June 4, 2010
Lighting Tests
Ok, apparently I'll be doing main scene lighting for the movie, so here are a few tests with the castle great hall.
First test - ambient color a little off :S
The opposite side with a change of sky color
More of a late morning lighting
My guess is as texturing is completed that this will improve.
Thursday, June 3, 2010
Characters and Progress
- Andrek Boneth: 98% completed. A little work with shape keys and drivers needed.
- Ariella: 90% completed. Additional texture and shape key work needed. Also needs cloth physics improvements.
- Sir Farnoth: 75% completed. Rigging and shape keys needed.
- Sir Landers: 0% completed. Character design in progress.
- Keylore: 0% completed. Character design in progress.
- King Mengrant: 0% completed.
- Old sage: 0% completed. Character design in progress.
- Zalen: 0% completed.
- Mecenary 1: 0% completed. Character design in progress.
- Mecenary 2: 0% completed. Character design in progress.
- Guard 1: 0% completed. Character design in progress.
- Guard 2: 0% completed. Character design in progress.
- Guard 3: 0% completed. Character design in progress.
- Guard 4: 0% completed. Character design in progress.
- Guard 5: 0% completed. Character design in progress.
- Dragon: 30% completed. Texturing, rigging, and shape keys needed.
Environments and Progress
- Temple (interior): 0% completed.
- Temple (exterior): 80% completed. Revamp of old model needed.
- Castle (exterior): 10% completed.
- Castle great hall (interior): 65% completed.
- Castle balcony (exterior): 0% completed.
- Zalen's tower (exterior): 10% completed.
- Zalen's tower (interior): 0% completed.
- Plains and hills (exterior): 0% completed.
- Forest river (exterior): 5% completed.
- Forest edge (exterior): 0% completed.
- Clouds (exterior): 0% completed.
Wednesday, June 2, 2010
List of Characters w/ Initial Voice Actors
Andrek Boneth: ????
Sir Farnoth: Cody M.
Sir Landers: Josh M.
King Mengrant:Joe S.
Keylore:Evan G.
Ariella: ????
Zalen: Sam S.
Old sage: ????
Guard 1: David H.
Guard 4: Logan T.??
Guard 5: Peter H.
Extras: Open to almost anyone (comment if interested)
Additional comments welcome.
Sir Farnoth: Cody M.
Sir Landers: Josh M.
King Mengrant:Joe S.
Keylore:Evan G.
Ariella: ????
Zalen: Sam S.
Old sage: ????
Guard 1: David H.
Guard 4: Logan T.??
Guard 5: Peter H.
Extras: Open to almost anyone (comment if interested)
Additional comments welcome.
General Info
Uh, this is a new idea to use this blog as a general place to post updates, ideas, and other things related to the Warrior of Righteousness Blender movie project.
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